

I also am not sure if I prefer the gameplay to SpaceChem for example - the programming there felt more pure and complete. So, this is probably going to be really obvious after the fact, but where is Opus Magnums file folder for player saves such as gifs of solutions Id like to share a very soul-pleasing solution I found, but I cant find the gif I asked the game to create. Pretty dumb solution as there are many better ways to show who is speaking. the ones where you see portraits in the middle of screen and then their dialogue appears one-by-one in the same box no matter who is speaking, just the portrait border gets a highlight. Some of it is pretty badly implemented e.g. Also, I kind of like the looks of the game, but I'm not sure if this alchemist story around it is necessary. I only saw Toblix there, maybe I need to refresh thumbs people on Steam.

I think the competition aspect of these games can be pretty cool and something motivating to keep working on improving the solutions in the easier end where it's not yet so much work. I bought it and started playing, but I'm getting the feeling that it's going to end up very similar to SpaceChem and TIS-100 where the latter challenges just become more and more involved until it became almost work. The large possibility space means it's totally possible to solve a puzzle using, say, just one arm, or one arm on a track. In Shenzhen I/O optimising for cost usually meant saving maybe one chip, but here the component costs are very granular. Much of the challenge and fun comes from optimising your solutions, and in this game more than any previous I think the three categories (cost, cycles, area) generate really interesting challenges. The essentially unlimited working space means solving a puzzle only really requires logical thinking and some trial and error. No one was uncomfortable because of my presence nor was anyone molested. Thankfully so far it's closer to Infinifactory in difficulty curve. I, a trans woman, peed in 2 womens restrooms today.
#Opus magnum gifs generator#
The gif generator is perfect for this.īefore release I was worried it would play too similar to SpaceChem, which I liked but found impossible beyond a certain point. It seems to me that often an optimal speed/area solution wont loop properly, and then well resort to other ways to be able to share the solution, like screenshots of the timeline, or youtube. I have a handful of friends who go completely crazy for each new Zachtronics game, which makes it great fun competing on leaderboards and discussing solutions around release time. The GIF maker built into the game doesnt really work properly if the solution breaks after finishing the 6 products. I'm really enjoying this (16 hours played in under two days - oops!). Welcome, Kyle Burke! Your beautiful Alcohol Separation puts mine to shame:
